16 cards found.

"Wheel of Misfortune"

Sorcery {2}{R} (0)

Each player secretly chooses a number. Then reveal those numbers. "Wheel of Misfortune" deals damage equal to the greatest number chosen to the players that chose it. Then each player who didn't choose the minimum number discards their hand, and draws 7 cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

"Wheel of Misfortune"

Sorcery {2}{R} (0)

Each player secretly chooses a number. Then reveal those numbers. "Wheel of Misfortune" deals damage equal to the greatest number chosen to the players that chose it. Then each player who didn't choose the minimum number discards their hand, and draws 7 cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Coastline Marauders

Creature Human Pirate   {2}{R} (0)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)



Color Identity: R,Red
Printings:
Commander Legends ()

Foreign Names:

Formats:

Coastline Marauders

Creature Human Pirate   {2}{R} (0)

Trample
Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls.
Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)



Color Identity: R,Red
Printings:
Commander Legends ()

Foreign Names:

Formats:

Confront the Assault

Instant {4}{W} (0)

Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.



Color Identity: W,White
Printings:

Foreign Names:

Formats:

Confront the Assault

Instant {4}{W} (0)

Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.



Color Identity: W,White
Printings:
Arena Beginner Set ()

Foreign Names:

Formats:

Confront the Assault

Instant {4}{W} (0)

Cast this spell only if a creature is attacking you.
Create three 1/1 white Spirit creature tokens with flying.



Color Identity: W,White
Printings:
Arena New Player Experience Cards ()

Foreign Names:

Formats:

Spiritual Guardian

Creature Spirit   3 / 4   {3}{W}{W} (5)

When Spiritual Guardian enters the battlefield, you gain 4 life.



Color Identity: W,White
Printings:

Foreign Names:

Formats:

Spiritual Guardian

Creature Spirit   3 / 4   {3}{W}{W} (5)

When Spiritual Guardian enters the battlefield, you gain 4 life.



Color Identity: W,White
Printings:
Arena Beginner Set ()

Foreign Names:

Formats:

Spiritual Guardian

Creature Spirit   3 / 4   {3}{W}{W} (5)

When Spiritual Guardian enters the battlefield, you gain 4 life.



Color Identity: W,White
Printings:
Arena New Player Experience Cards ()

Foreign Names:

Formats:

Steelgaze Griffin

Creature Griffin   2 / 4   {4}{U} (0)

Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.



Color Identity: U,Blue
Printings:
Throne of Eldraine ()

Foreign Names:

Formats:

Steelgaze Griffin

Creature Griffin   2 / 4   {4}{U} (0)

Flying
Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn.



Color Identity: U,Blue
Printings:
Throne of Eldraine ()

Foreign Names:

Formats:

Wheel of Misfortune

Sorcery {2}{R} (0)

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Wheel of Misfortune

Sorcery {2}{R} (0)

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Wheel of Misfortune

Sorcery {2}{R} (0)

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

Wheel of Misfortune

Sorcery {2}{R} (0)

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.



Color Identity: R,Red
Printings:
Commander Legends ()
Commander Legends ()

Foreign Names:

Formats:

No results found.
Bummer

16 cards found.